Dart 速查表
- 字串插值
- 可空變數
- 空感知運算子
- 條件屬性訪問
- 集合字面量
- 箭頭語法
- 級聯操作
- Getter 和 Setter
- 可選位置引數
- 命名引數
- 異常
- 在建構函式中使用 this
- 初始化列表
- 命名建構函式
- 工廠建構函式
- 重定向建構函式
- 常量建構函式
- 接下來是什麼?
Dart 語言的設計旨在讓來自其他語言的程式設計師易於學習,但它也具有一些獨特的特性。本教程將引導你瞭解這些最重要的語言特性。
本教程中的嵌入式編輯器包含部分已完成的程式碼片段。你可以使用這些編輯器透過補全程式碼並點選 執行 按鈕來測試你的知識。編輯器還包含完善的測試程式碼;請勿編輯測試程式碼,但你可以隨意研究它以瞭解測試。
如果你需要幫助,請展開每個 DartPad 下方的 ... 的解決方案 下拉選單,以獲取解釋和答案。
字串插值
#要將表示式的值放入字串中,請使用 ${expression}。如果表示式是識別符號,則可以省略 {}。
以下是使用字串插值的一些示例
| 字串 | 結果 |
|---|---|
'${3 + 2}' | '5' |
'${"word".toUpperCase()}' | 'WORD' |
'$myObject' | myObject.toString() 的值 |
練習
#以下函式接受兩個整數作為引數。使其返回一個包含這兩個整數並用空格分隔的字串。例如,stringify(2, 3) 應該返回 '2 3'。
String stringify(int x, int y) {
TODO('Return a formatted string here');
}
// Tests your solution (Don't edit!):
void main() {
assert(stringify(2, 3) == '2 3',
"Your stringify method returned '${stringify(2, 3)}' instead of '2 3'");
print('Success!');
}
字串插值示例的解決方案
x 和 y 都是簡單值,Dart 的字串插值會處理將它們轉換為字串表示。你只需使用 $ 運算子在單引號內引用它們,並在它們之間新增一個空格
String stringify(int x, int y) {
return '$x $y';
}可空變數
#Dart 強制執行健全的空安全。這意味著除非你宣告允許為空,否則值不能為 null。換句話說,型別預設不可為空。
例如,考慮以下程式碼。在空安全下,這段程式碼會報錯。int 型別的變數不能具有 null 值
int a = null; // INVALID.建立變數時,在型別後面新增 ? 以指示該變數可以為 null
int? a = null; // Valid.你可以稍微簡化一下程式碼,因為在所有 Dart 版本中,null 都是未初始化變數的預設值
int? a; // The initial value of a is null.要了解有關 Dart 中空安全的更多資訊,請閱讀健全空安全指南。
練習
#在此 DartPad 中宣告兩個變數
- 一個名為
name的可空String,值為'Jane'。 - 一個名為
address的可空String,值為null。
忽略 DartPad 中的所有初始錯誤。
// TODO: Declare the two variables here
// Tests your solution (Don't edit!):
void main() {
try {
if (name == 'Jane' && address == null) {
// Verify that "name" is nullable.
name = null;
print('Success!');
} else {
print('Not quite right, try again!');
}
} catch (e) {
print('Exception: ${e.runtimeType}');
}
}
可空變數示例的解決方案
將這兩個變數宣告為 String 後跟 ?。然後,將 'Jane' 賦值給 name,並讓 address 保持未初始化
String? name = 'Jane';
String? address;空感知運算子
#Dart 提供了一些便捷的運算子來處理可能為 null 的值。其中之一是 ??= 賦值運算子,它僅在該變數當前為 null 時才向其賦值
int? a; // = null
a ??= 3;
print(a); // <-- Prints 3.
a ??= 5;
print(a); // <-- Still prints 3.另一個空感知運算子是 ??,它返回其左側表示式的值,除非該表示式的值為 null,在這種情況下它會評估並返回其右側表示式的值
print(1 ?? 3); // <-- Prints 1.
print(null ?? 12); // <-- Prints 12.練習
#嘗試替換 ??= 和 ?? 運算子,以在以下程式碼片段中實現所描述的行為。
忽略 DartPad 中的所有初始錯誤。
String? foo = 'a string';
String? bar; // = null
// Substitute an operator that makes 'a string' be assigned to baz.
String? baz = foo /* TODO */ bar;
void updateSomeVars() {
// Substitute an operator that makes 'a string' be assigned to bar.
bar /* TODO */ 'a string';
}
// Tests your solution (Don't edit!):
void main() {
try {
updateSomeVars();
if (foo != 'a string') {
print('Looks like foo somehow ended up with the wrong value.');
} else if (bar != 'a string') {
print('Looks like bar ended up with the wrong value.');
} else if (baz != 'a string') {
print('Looks like baz ended up with the wrong value.');
} else {
print('Success!');
}
} catch (e) {
print('Exception: ${e.runtimeType}.');
}
}
空感知運算子示例的解決方案
你在此練習中所需做的只是將 TODO 註釋替換為 ?? 或 ??=。閱讀上文以確保你理解兩者,然後嘗試一下
// Substitute an operator that makes 'a string' be assigned to baz.
String? baz = foo ?? bar;
void updateSomeVars() {
// Substitute an operator that makes 'a string' be assigned to bar.
bar ??= 'a string';
}條件屬性訪問
#為了保護對可能為 null 的物件的屬性或方法的訪問,請在點 (.) 前面加上問號 (?)
myObject?.someProperty前面的程式碼等同於以下程式碼
(myObject != null) ? myObject.someProperty : null你可以在一個表示式中將多個 ?. 鏈式連線起來
myObject?.someProperty?.someMethod()如果 myObject 或 myObject.someProperty 為 null,則前面的程式碼返回 null(並且永遠不會呼叫 someMethod())。
練習
#以下函式接受一個可空字串作為引數。嘗試使用條件屬性訪問使其返回 str 的大寫版本,如果 str 為 null 則返回 null。
String? upperCaseIt(String? str) {
// TODO: Try conditionally accessing the `toUpperCase` method here.
}
// Tests your solution (Don't edit!):
void main() {
try {
String? one = upperCaseIt(null);
if (one != null) {
print('Looks like you\'re not returning null for null inputs.');
} else {
print('Success when str is null!');
}
} catch (e) {
print('Tried calling upperCaseIt(null) and got an exception: \n ${e.runtimeType}.');
}
try {
String? two = upperCaseIt('a string');
if (two == null) {
print('Looks like you\'re returning null even when str has a value.');
} else if (two != 'A STRING') {
print('Tried upperCaseIt(\'a string\'), but didn\'t get \'A STRING\' in response.');
} else {
print('Success when str is not null!');
}
} catch (e) {
print('Tried calling upperCaseIt(\'a string\') and got an exception: \n ${e.runtimeType}.');
}
}
條件屬性訪問示例的解決方案
如果此練習要求你條件性地將字串轉換為小寫,你可以這樣做:str?.toLowerCase()。使用等效的方法將字串轉換為大寫!
String? upperCaseIt(String? str) {
return str?.toUpperCase();
}集合字面量
#Dart 對列表、對映和集合有內建支援。你可以使用字面量建立它們
final aListOfStrings = ['one', 'two', 'three'];
final aSetOfStrings = {'one', 'two', 'three'};
final aMapOfStringsToInts = {'one': 1, 'two': 2, 'three': 3};Dart 的型別推斷可以為你這些變數分配型別。在這種情況下,推斷的型別是 List<String>、Set<String> 和 Map<String, int>。
或者你可以自己指定型別
final aListOfInts = <int>[];
final aSetOfInts = <int>{};
final aMapOfIntToDouble = <int, double>{};當你使用子型別的內容初始化列表,但仍希望列表為 List<BaseType> 時,指定型別會很方便
final aListOfBaseType = <BaseType>[SubType(), SubType()];練習
#嘗試將以下變數設定為指定的值。替換現有的 null 值。
// Assign this a list containing 'a', 'b', and 'c' in that order:
final aListOfStrings = null;
// Assign this a set containing 3, 4, and 5:
final aSetOfInts = null;
// Assign this a map of String to int so that aMapOfStringsToInts['myKey'] returns 12:
final aMapOfStringsToInts = null;
// Assign this an empty List<double>:
final anEmptyListOfDouble = null;
// Assign this an empty Set<String>:
final anEmptySetOfString = null;
// Assign this an empty Map of double to int:
final anEmptyMapOfDoublesToInts = null;
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
if (aListOfStrings is! List<String>) {
errs.add('aListOfStrings should have the type List<String>.');
} else if (aListOfStrings.length != 3) {
errs.add('aListOfStrings has ${aListOfStrings.length} items in it, \n rather than the expected 3.');
} else if (aListOfStrings[0] != 'a' || aListOfStrings[1] != 'b' || aListOfStrings[2] != 'c') {
errs.add('aListOfStrings doesn\'t contain the correct values (\'a\', \'b\', \'c\').');
}
if (aSetOfInts is! Set<int>) {
errs.add('aSetOfInts should have the type Set<int>.');
} else if (aSetOfInts.length != 3) {
errs.add('aSetOfInts has ${aSetOfInts.length} items in it, \n rather than the expected 3.');
} else if (!aSetOfInts.contains(3) || !aSetOfInts.contains(4) || !aSetOfInts.contains(5)) {
errs.add('aSetOfInts doesn\'t contain the correct values (3, 4, 5).');
}
if (aMapOfStringsToInts is! Map<String, int>) {
errs.add('aMapOfStringsToInts should have the type Map<String, int>.');
} else if (aMapOfStringsToInts['myKey'] != 12) {
errs.add('aMapOfStringsToInts doesn\'t contain the correct values (\'myKey\': 12).');
}
if (anEmptyListOfDouble is! List<double>) {
errs.add('anEmptyListOfDouble should have the type List<double>.');
} else if (anEmptyListOfDouble.isNotEmpty) {
errs.add('anEmptyListOfDouble should be empty.');
}
if (anEmptySetOfString is! Set<String>) {
errs.add('anEmptySetOfString should have the type Set<String>.');
} else if (anEmptySetOfString.isNotEmpty) {
errs.add('anEmptySetOfString should be empty.');
}
if (anEmptyMapOfDoublesToInts is! Map<double, int>) {
errs.add('anEmptyMapOfDoublesToInts should have the type Map<double, int>.');
} else if (anEmptyMapOfDoublesToInts.isNotEmpty) {
errs.add('anEmptyMapOfDoublesToInts should be empty.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
// ignore_for_file: unnecessary_type_check
}
集合字面量示例的解決方案
在每個等號 (=) 後新增列表、集合或對映字面量。請記住為空宣告指定型別,因為它們無法被推斷。
// Assign this a list containing 'a', 'b', and 'c' in that order:
final aListOfStrings = ['a', 'b', 'c'];
// Assign this a set containing 3, 4, and 5:
final aSetOfInts = {3, 4, 5};
// Assign this a map of String to int so that aMapOfStringsToInts['myKey'] returns 12:
final aMapOfStringsToInts = {'myKey': 12};
// Assign this an empty List<double>:
final anEmptyListOfDouble = <double>[];
// Assign this an empty Set<String>:
final anEmptySetOfString = <String>{};
// Assign this an empty Map of double to int:
final anEmptyMapOfDoublesToInts = <double, int>{};箭頭語法
#你可能在 Dart 程式碼中見過 => 符號。這種箭頭語法是定義一個函式的方式,該函式執行其右側的表示式並返回其值。
例如,考慮對 List 類的 any() 方法的此呼叫
bool hasEmpty = aListOfStrings.any((s) {
return s.isEmpty;
});以下是編寫該程式碼的更簡單方法
bool hasEmpty = aListOfStrings.any((s) => s.isEmpty);練習
#嘗試完成以下使用箭頭語法的語句。
class MyClass {
int value1 = 2;
int value2 = 3;
int value3 = 5;
// Returns the product of the above values:
int get product => TODO();
// Adds 1 to value1:
void incrementValue1() => TODO();
// Returns a string containing each item in the
// list, separated by commas (e.g. 'a,b,c'):
String joinWithCommas(List<String> strings) => TODO();
}
// Tests your solution (Don't edit!):
void main() {
final obj = MyClass();
final errs = <String>[];
try {
final product = obj.product;
if (product != 30) {
errs.add('The product property returned $product \n instead of the expected value (30).');
}
} catch (e) {
print('Tried to use MyClass.product, but encountered an exception: \n ${e.runtimeType}.');
return;
}
try {
obj.incrementValue1();
if (obj.value1 != 3) {
errs.add('After calling incrementValue, value1 was ${obj.value1} \n instead of the expected value (3).');
}
} catch (e) {
print('Tried to use MyClass.incrementValue1, but encountered an exception: \n ${e.runtimeType}.');
return;
}
try {
final joined = obj.joinWithCommas(['one', 'two', 'three']);
if (joined != 'one,two,three') {
errs.add('Tried calling joinWithCommas([\'one\', \'two\', \'three\']) \n and received $joined instead of the expected value (\'one,two,three\').');
}
} catch (e) {
print('Tried to use MyClass.joinWithCommas, but encountered an exception: \n ${e.runtimeType}.');
return;
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
箭頭語法示例的解決方案
對於乘積,你可以使用 * 將三個值相乘。對於 incrementValue1,你可以使用增量運算子 (++)。對於 joinWithCommas,請使用 List 類中的 join 方法。
class MyClass {
int value1 = 2;
int value2 = 3;
int value3 = 5;
// Returns the product of the above values:
int get product => value1 * value2 * value3;
// Adds 1 to value1:
void incrementValue1() => value1++;
// Returns a string containing each item in the
// list, separated by commas (e.g. 'a,b,c'):
String joinWithCommas(List<String> strings) => strings.join(',');
}級聯操作
#要對同一物件執行一系列操作,請使用級聯操作 (..)。我們都見過這樣的表示式
myObject.someMethod()它在 myObject 上呼叫 someMethod(),表示式的結果是 someMethod() 的返回值。
這是使用級聯的相同表示式
myObject..someMethod()雖然它仍在 myObject 上呼叫 someMethod(),但表示式的結果不是返回值——它是對 myObject 的引用!
使用級聯操作,你可以將原本需要單獨語句的操作鏈式連線起來。例如,考慮以下程式碼,它使用條件成員訪問運算子 (?.) 來讀取 button 的屬性(如果它不為 null)
final button = web.document.querySelector('#confirm');
button?.textContent = 'Confirm';
button?.classList.add('important');
button?.onClick.listen((e) => web.window.alert('Confirmed!'));
button?.scrollIntoView();為了改用級聯操作,你可以從空短路級聯 (?..) 開始,它保證不會對 null 物件嘗試任何級聯操作。使用級聯操作可以縮短程式碼並使 button 變數變得不必要
web.document.querySelector('#confirm')
?..textContent = 'Confirm'
..classList.add('important')
..onClick.listen((e) => web.window.alert('Confirmed!'))
..scrollIntoView();練習
#使用級聯操作建立一個語句,將 BigObject 的 anInt、aString 和 aList 屬性分別設定為 1、'String!' 和 [3.0],然後呼叫 allDone()。
class BigObject {
int anInt = 0;
String aString = '';
List<double> aList = [];
bool _done = false;
void allDone() {
_done = true;
}
}
BigObject fillBigObject(BigObject obj) {
// Create a single statement that will update and return obj:
return TODO('obj..');
}
// Tests your solution (Don't edit!):
void main() {
BigObject obj;
try {
obj = fillBigObject(BigObject());
} catch (e) {
print('Caught an exception of type ${e.runtimeType} \n while running fillBigObject');
return;
}
final errs = <String>[];
if (obj.anInt != 1) {
errs.add(
'The value of anInt was ${obj.anInt} \n rather than the expected (1).');
}
if (obj.aString != 'String!') {
errs.add(
'The value of aString was \'${obj.aString}\' \n rather than the expected (\'String!\').');
}
if (obj.aList.length != 1) {
errs.add(
'The length of aList was ${obj.aList.length} \n rather than the expected value (1).');
} else {
if (obj.aList[0] != 3.0) {
errs.add(
'The value found in aList was ${obj.aList[0]} \n rather than the expected (3.0).');
}
}
if (!obj._done) {
errs.add('It looks like allDone() wasn\'t called.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
級聯操作示例的解決方案
此練習的最佳解決方案以 obj.. 開頭,幷包含四個鏈式賦值操作。從 return obj..anInt = 1 開始,然後新增另一個級聯 (..) 並開始下一個賦值。
BigObject fillBigObject(BigObject obj) {
return obj
..anInt = 1
..aString = 'String!'
..aList.add(3)
..allDone();
}Getter 和 Setter
#每當您需要對屬性的控制超出簡單欄位所允許的範圍時,就可以定義 getter 和 setter。
例如,你可以確保屬性的值有效
class MyClass {
int _aProperty = 0;
int get aProperty => _aProperty;
set aProperty(int value) {
if (value >= 0) {
_aProperty = value;
}
}
}你還可以使用 getter 來定義計算屬性
class MyClass {
final List<int> _values = [];
void addValue(int value) {
_values.add(value);
}
// A computed property.
int get count {
return _values.length;
}
}練習
#假設你有一個購物車類,它維護一個私有的價格 List<double>。新增以下內容
- 一個名為
total的 getter,它返回價格的總和 - 一個 setter,用新列表替換舊列表,前提是新列表不包含任何負價格(如果包含,則 setter 應丟擲
InvalidPriceException)。
忽略 DartPad 中的所有初始錯誤。
class InvalidPriceException {}
class ShoppingCart {
List<double> _prices = [];
// TODO: Add a "total" getter here:
// TODO: Add a "prices" setter here:
}
// Tests your solution (Don't edit!):
void main() {
var foundException = false;
try {
final cart = ShoppingCart();
cart.prices = [12.0, 12.0, -23.0];
} on InvalidPriceException {
foundException = true;
} catch (e) {
print('Tried setting a negative price and received a ${e.runtimeType} \n instead of an InvalidPriceException.');
return;
}
if (!foundException) {
print('Tried setting a negative price \n and didn\'t get an InvalidPriceException.');
return;
}
final secondCart = ShoppingCart();
try {
secondCart.prices = [1.0, 2.0, 3.0];
} catch(e) {
print('Tried setting prices with a valid list, \n but received an exception: ${e.runtimeType}.');
return;
}
if (secondCart._prices.length != 3) {
print('Tried setting prices with a list of three values, \n but _prices ended up having length ${secondCart._prices.length}.');
return;
}
if (secondCart._prices[0] != 1.0 || secondCart._prices[1] != 2.0 || secondCart._prices[2] != 3.0) {
final vals = secondCart._prices.map((p) => p.toString()).join(', ');
print('Tried setting prices with a list of three values (1, 2, 3), \n but incorrect ones ended up in the price list ($vals) .');
return;
}
var sum = 0.0;
try {
sum = secondCart.total;
} catch (e) {
print('Tried to get total, but received an exception: ${e.runtimeType}.');
return;
}
if (sum != 6.0) {
print('After setting prices to (1, 2, 3), total returned $sum instead of 6.');
return;
}
print('Success!');
}
Getter 和 Setter 示例的解決方案
此練習有兩個方便的函式。一個是 fold,它可以將列表歸約為單個值(用它來計算總和)。另一個是 any,它可以檢查列表中每個專案是否符合你提供的函式(用它來檢查 prices setter 中是否存在任何負價格)。
/// The total price of the shopping cart.
double get total => _prices.fold(0, (e, t) => e + t);
/// Set [prices] to the [value] list of item prices.
set prices(List<double> value) {
if (value.any((p) => p < 0)) {
throw InvalidPriceException();
}
_prices = value;
}可選位置引數
#Dart 有兩種函式引數:位置引數和命名引數。位置引數是你可能熟悉的型別
int sumUp(int a, int b, int c) {
return a + b + c;
}
// ···
int total = sumUp(1, 2, 3);在 Dart 中,你可以透過將這些位置引數用括號括起來使它們成為可選引數
int sumUpToFive(int a, [int? b, int? c, int? d, int? e]) {
int sum = a;
if (b != null) sum += b;
if (c != null) sum += c;
if (d != null) sum += d;
if (e != null) sum += e;
return sum;
}
// ···
int total = sumUpToFive(1, 2);
int otherTotal = sumUpToFive(1, 2, 3, 4, 5);可選位置引數始終位於函式引數列表的末尾。它們的預設值為 null,除非你提供了另一個預設值
int sumUpToFive(int a, [int b = 2, int c = 3, int d = 4, int e = 5]) {
// ···
}
void main() {
int newTotal = sumUpToFive(1);
print(newTotal); // <-- prints 15
}練習
#實現一個名為 joinWithCommas() 的函式,它接受一到五個整數,然後返回一個由這些數字用逗號分隔組成的字串。以下是函式呼叫和返回值的一些示例
| 函式呼叫 | 返回值 |
|---|---|
joinWithCommas(1) | '1' |
joinWithCommas(1, 2, 3) | '1,2,3' |
joinWithCommas(1, 1, 1, 1, 1) | '1,1,1,1,1' |
String joinWithCommas(int a, [int? b, int? c, int? d, int? e]) {
return TODO();
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
final value = joinWithCommas(1);
if (value != '1') {
errs.add('Tried calling joinWithCommas(1) \n and got $value instead of the expected (\'1\').');
}
} on UnimplementedError {
print('Tried to call joinWithCommas but failed. \n Did you implement the method?');
return;
} catch (e) {
print('Tried calling joinWithCommas(1), \n but encountered an exception: ${e.runtimeType}.');
return;
}
try {
final value = joinWithCommas(1, 2, 3);
if (value != '1,2,3') {
errs.add('Tried calling joinWithCommas(1, 2, 3) \n and got $value instead of the expected (\'1,2,3\').');
}
} on UnimplementedError {
print('Tried to call joinWithCommas but failed. \n Did you implement the method?');
return;
} catch (e) {
print('Tried calling joinWithCommas(1, 2 ,3), \n but encountered an exception: ${e.runtimeType}.');
return;
}
try {
final value = joinWithCommas(1, 2, 3, 4, 5);
if (value != '1,2,3,4,5') {
errs.add('Tried calling joinWithCommas(1, 2, 3, 4, 5) \n and got $value instead of the expected (\'1,2,3,4,5\').');
}
} on UnimplementedError {
print('Tried to call joinWithCommas but failed. \n Did you implement the method?');
return;
} catch (e) {
print('Tried calling stringify(1, 2, 3, 4 ,5), \n but encountered an exception: ${e.runtimeType}.');
return;
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
位置引數示例的解決方案
如果呼叫者未提供 b、c、d 和 e 引數,則它們為 null。那麼,重要的是在將這些引數新增到最終字串之前檢查它們是否為 null。
String joinWithCommas(int a, [int? b, int? c, int? d, int? e]) {
var total = '$a';
if (b != null) total = '$total,$b';
if (c != null) total = '$total,$c';
if (d != null) total = '$total,$d';
if (e != null) total = '$total,$e';
return total;
}命名引數
#透過在引數列表末尾使用大括號語法,你可以定義具有名稱的引數。
命名引數是可選的,除非它們被顯式標記為 required。
void printName(String firstName, String lastName, {String? middleName}) {
print('$firstName ${middleName ?? ''} $lastName');
}
void main() {
printName('Dash', 'Dartisan');
printName('John', 'Smith', middleName: 'Who');
// Named arguments can be placed anywhere in the argument list.
printName('John', middleName: 'Who', 'Smith');
}正如你所料,可空命名引數的預設值為 null,但你可以提供自定義的預設值。
如果引數的型別不可為空,則你必須提供一個預設值(如以下程式碼所示)或將引數標記為 required(如建構函式部分所示)。
void printName(String firstName, String lastName, {String middleName = ''}) {
print('$firstName $middleName $lastName');
}函式不能同時擁有可選位置引數和命名引數。
練習
#將 copyWith() 例項方法新增到 MyDataObject 類。它應接受三個命名、可空引數
int? newIntString? newStringdouble? newDouble
你的 copyWith() 方法應基於當前例項返回一個新的 MyDataObject,並將前述引數(如果有)中的資料複製到物件的屬性中。例如,如果 newInt 非空,則將其值複製到 anInt 中。
忽略 DartPad 中的所有初始錯誤。
class MyDataObject {
final int anInt;
final String aString;
final double aDouble;
MyDataObject({
this.anInt = 1,
this.aString = 'Old!',
this.aDouble = 2.0,
});
// TODO: Add your copyWith method here:
}
// Tests your solution (Don't edit!):
void main() {
final source = MyDataObject();
final errs = <String>[];
try {
final copy = source.copyWith(newInt: 12, newString: 'New!', newDouble: 3.0);
if (copy.anInt != 12) {
errs.add('Called copyWith(newInt: 12, newString: \'New!\', newDouble: 3.0), \n and the new object\'s anInt was ${copy.anInt} rather than the expected value (12).');
}
if (copy.aString != 'New!') {
errs.add('Called copyWith(newInt: 12, newString: \'New!\', newDouble: 3.0), \n and the new object\'s aString was ${copy.aString} rather than the expected value (\'New!\').');
}
if (copy.aDouble != 3) {
errs.add('Called copyWith(newInt: 12, newString: \'New!\', newDouble: 3.0), \n and the new object\'s aDouble was ${copy.aDouble} rather than the expected value (3).');
}
} catch (e) {
print('Called copyWith(newInt: 12, newString: \'New!\', newDouble: 3.0) \n and got an exception: ${e.runtimeType}');
}
try {
final copy = source.copyWith();
if (copy.anInt != 1) {
errs.add('Called copyWith(), and the new object\'s anInt was ${copy.anInt} \n rather than the expected value (1).');
}
if (copy.aString != 'Old!') {
errs.add('Called copyWith(), and the new object\'s aString was ${copy.aString} \n rather than the expected value (\'Old!\').');
}
if (copy.aDouble != 2) {
errs.add('Called copyWith(), and the new object\'s aDouble was ${copy.aDouble} \n rather than the expected value (2).');
}
} catch (e) {
print('Called copyWith() and got an exception: ${e.runtimeType}');
}
try {
final sourceWithoutDefaults = MyDataObject(
anInt: 520,
aString: 'Custom!',
aDouble: 20.25,
);
final copy = sourceWithoutDefaults.copyWith();
if (copy.anInt == 1) {
errs.add('Called `copyWith()` on an object with a non-default `anInt` value (${sourceWithoutDefaults.anInt}), but the new object\'s `anInt` was the default value of ${copy.anInt}.');
}
if (copy.aString == 'Old!') {
errs.add('Called `copyWith()` on an object with a non-default `aString` value (\'${sourceWithoutDefaults.aString}\'), but the new object\'s `aString` was the default value of \'${copy.aString}\'.');
}
if (copy.aDouble == 2.0) {
errs.add('Called copyWith() on an object with a non-default `aDouble` value (${sourceWithoutDefaults.aDouble}), but the new object\'s `aDouble` was the default value of ${copy.aDouble}.');
}
} catch (e) {
print('Called copyWith() and got an exception: ${e.runtimeType}');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
命名引數示例的解決方案
copyWith 方法出現在許多類和庫中。你的方法應該做幾件事:使用可選命名引數,建立一個新的 MyDataObject 例項,並使用引數中的資料(如果引數為 null,則使用當前例項中的資料)填充它。這是練習 ?? 運算子的機會!
MyDataObject copyWith({int? newInt, String? newString, double? newDouble}) {
return MyDataObject(
anInt: newInt ?? this.anInt,
aString: newString ?? this.aString,
aDouble: newDouble ?? this.aDouble,
);
}異常
#Dart 程式碼可以丟擲和捕獲異常。與 Java 不同,Dart 的所有異常都是未檢查的。方法不宣告它們可能丟擲哪些異常,你也不必捕獲任何異常。
Dart 提供了 Exception 和 Error 型別,但你可以丟擲任何非 null 物件
throw Exception('Something bad happened.');
throw 'Waaaaaaah!';處理異常時使用 try、on 和 catch 關鍵詞
try {
breedMoreLlamas();
} on OutOfLlamasException {
// A specific exception
buyMoreLlamas();
} on Exception catch (e) {
// Anything else that is an exception
print('Unknown exception: $e');
} catch (e) {
// No specified type, handles all
print('Something really unknown: $e');
}try 關鍵詞的作用與其他大多數語言相同。使用 on 關鍵詞按型別篩選特定異常,使用 catch 關鍵詞獲取異常物件的引用。
如果你無法完全處理該異常,請使用 rethrow 關鍵詞來傳播異常
try {
breedMoreLlamas();
} catch (e) {
print('I was just trying to breed llamas!');
rethrow;
}無論是否丟擲異常,要執行程式碼,請使用 finally
try {
breedMoreLlamas();
} catch (e) {
// ... handle exception ...
} finally {
// Always clean up, even if an exception is thrown.
cleanLlamaStalls();
}練習
#在下方實現 tryFunction()。它應該執行一個不可靠的方法,然後執行以下操作
- 如果
untrustworthy()丟擲ExceptionWithMessage,則使用異常型別和訊息呼叫logger.logException(嘗試使用on和catch)。 - 如果
untrustworthy()丟擲Exception,則使用異常型別呼叫logger.logException(嘗試為此使用on)。 - 如果
untrustworthy()丟擲任何其他物件,則不要捕獲該異常。 - 在所有異常都被捕獲和處理後,呼叫
logger.doneLogging(嘗試使用finally)。
typedef VoidFunction = void Function();
class ExceptionWithMessage {
final String message;
const ExceptionWithMessage(this.message);
}
// Call logException to log an exception, and doneLogging when finished.
abstract class Logger {
void logException(Type t, [String? msg]);
void doneLogging();
}
void tryFunction(VoidFunction untrustworthy, Logger logger) {
try {
untrustworthy();
} // Write your logic here
}
// Tests your solution (Don't edit!):
class MyLogger extends Logger {
Type? lastType;
String lastMessage = '';
bool done = false;
void logException(Type t, [String? message]) {
lastType = t;
lastMessage = message ?? lastMessage;
}
void doneLogging() => done = true;
}
void main() {
final errs = <String>[];
var logger = MyLogger();
try {
tryFunction(() => throw Exception(), logger);
if ('${logger.lastType}' != 'Exception' && '${logger.lastType}' != '_Exception') {
errs.add('Untrustworthy threw an Exception, but a different type was logged: \n ${logger.lastType}.');
}
if (logger.lastMessage != '') {
errs.add('Untrustworthy threw an Exception with no message, but a message \n was logged anyway: \'${logger.lastMessage}\'.');
}
if (!logger.done) {
errs.add('Untrustworthy threw an Exception, \n and doneLogging() wasn\'t called afterward.');
}
} catch (e) {
print('Untrustworthy threw an exception, and an exception of type \n ${e.runtimeType} was unhandled by tryFunction.');
}
logger = MyLogger();
try {
tryFunction(() => throw ExceptionWithMessage('Hey!'), logger);
if (logger.lastType != ExceptionWithMessage) {
errs.add('Untrustworthy threw an ExceptionWithMessage(\'Hey!\'), but a \n different type was logged: ${logger.lastType}.');
}
if (logger.lastMessage != 'Hey!') {
errs.add('Untrustworthy threw an ExceptionWithMessage(\'Hey!\'), but a \n different message was logged: \'${logger.lastMessage}\'.');
}
if (!logger.done) {
errs.add('Untrustworthy threw an ExceptionWithMessage(\'Hey!\'), \n and doneLogging() wasn\'t called afterward.');
}
} catch (e) {
print('Untrustworthy threw an ExceptionWithMessage(\'Hey!\'), \n and an exception of type ${e.runtimeType} was unhandled by tryFunction.');
}
logger = MyLogger();
bool caughtStringException = false;
try {
tryFunction(() => throw 'A String', logger);
} on String {
caughtStringException = true;
}
if (!caughtStringException) {
errs.add('Untrustworthy threw a string, and it was incorrectly handled inside tryFunction().');
}
logger = MyLogger();
try {
tryFunction(() {}, logger);
if (logger.lastType != null) {
errs.add('Untrustworthy didn\'t throw an Exception, \n but one was logged anyway: ${logger.lastType}.');
}
if (logger.lastMessage != '') {
errs.add('Untrustworthy didn\'t throw an Exception with no message, \n but a message was logged anyway: \'${logger.lastMessage}\'.');
}
if (!logger.done) {
errs.add('Untrustworthy didn\'t throw an Exception, \n but doneLogging() wasn\'t called afterward.');
}
} catch (e) {
print('Untrustworthy didn\'t throw an exception, \n but an exception of type ${e.runtimeType} was unhandled by tryFunction anyway.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
異常示例的解決方案
這個練習看起來很棘手,但它實際上是一個大的 try 語句。在 try 內部呼叫 untrustworthy,然後使用 on、catch 和 finally 來捕獲異常並在 logger 上呼叫方法。
void tryFunction(VoidFunction untrustworthy, Logger logger) {
try {
untrustworthy();
} on ExceptionWithMessage catch (e) {
logger.logException(e.runtimeType, e.message);
} on Exception {
logger.logException(Exception);
} finally {
logger.doneLogging();
}
}在建構函式中使用 this
#Dart 提供了一個方便的快捷方式,用於在建構函式中為屬性賦值:在宣告建構函式時使用 this.propertyName
class MyColor {
int red;
int green;
int blue;
MyColor(this.red, this.green, this.blue);
}
final color = MyColor(80, 80, 128);此技術也適用於命名引數。屬性名成為引數名
class MyColor {
// ...
MyColor({required this.red, required this.green, required this.blue});
}
final color = MyColor(red: 80, green: 80, blue: 80);在前面的程式碼中,red、green 和 blue 被標記為 required,因為這些 int 值不能為 null。如果你新增預設值,則可以省略 required
MyColor([this.red = 0, this.green = 0, this.blue = 0]);
// or
MyColor({this.red = 0, this.green = 0, this.blue = 0});練習
#為 MyClass 新增一個單行建構函式,該函式使用 this. 語法接收併為類的所有三個屬性賦值。
忽略 DartPad 中的所有初始錯誤。
class MyClass {
final int anInt;
final String aString;
final double aDouble;
// TODO: Create the constructor here.
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
final obj = MyClass(1, 'two', 3);
if (obj.anInt != 1) {
errs.add('Called MyClass(1, \'two\', 3) and got an object with anInt of ${obj.anInt} \n instead of the expected value (1).');
}
if (obj.anInt != 1) {
errs.add('Called MyClass(1, \'two\', 3) and got an object with aString of \'${obj.aString}\' \n instead of the expected value (\'two\').');
}
if (obj.anInt != 1) {
errs.add('Called MyClass(1, \'two\', 3) and got an object with aDouble of ${obj.aDouble} \n instead of the expected value (3).');
}
} catch (e) {
print('Called MyClass(1, \'two\', 3) and got an exception \n of type ${e.runtimeType}.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
this 示例的解決方案
此練習有一個單行解決方案。按照 this.anInt、this.aString 和 this.aDouble 的順序宣告建構函式作為其引數。
MyClass(this.anInt, this.aString, this.aDouble);初始化列表
#有時在實現建構函式時,你需要在建構函式體執行之前進行一些設定。例如,final 欄位在建構函式體執行之前必須有值。在初始化列表中完成此工作,該列表位於建構函式的簽名與其主體之間
Point.fromJson(Map<String, double> json) : x = json['x']!, y = json['y']! {
print('In Point.fromJson(): ($x, $y)');
}初始化列表也是放置斷言的方便位置,斷言僅在開發期間執行
NonNegativePoint(this.x, this.y) : assert(x >= 0), assert(y >= 0) {
print('I just made a NonNegativePoint: ($x, $y)');
}練習
#完成下面的 FirstTwoLetters 建構函式。使用初始化列表將 word 中的前兩個字元賦值給 letterOne 和 LetterTwo 屬性。作為額外加分項,新增一個 assert 來捕獲少於兩個字元的單詞。
忽略 DartPad 中的所有初始錯誤。
class FirstTwoLetters {
final String letterOne;
final String letterTwo;
// TODO: Create a constructor with an initializer list here:
FirstTwoLetters(String word)
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
final result = FirstTwoLetters('My String');
if (result.letterOne != 'M') {
errs.add('Called FirstTwoLetters(\'My String\') and got an object with \n letterOne equal to \'${result.letterOne}\' instead of the expected value (\'M\').');
}
if (result.letterTwo != 'y') {
errs.add('Called FirstTwoLetters(\'My String\') and got an object with \n letterTwo equal to \'${result.letterTwo}\' instead of the expected value (\'y\').');
}
} catch (e) {
errs.add('Called FirstTwoLetters(\'My String\') and got an exception \n of type ${e.runtimeType}.');
}
bool caughtException = false;
try {
FirstTwoLetters('');
} catch (e) {
caughtException = true;
}
if (!caughtException) {
errs.add('Called FirstTwoLetters(\'\') and didn\'t get an exception \n from the failed assertion.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
初始化列表示例的解決方案
需要進行兩次賦值:letterOne 應該被賦值為 word[0],letterTwo 應該被賦值為 word[1]。
FirstTwoLetters(String word)
: assert(word.length >= 2),
letterOne = word[0],
letterTwo = word[1];命名建構函式
#為了允許類有多個建構函式,Dart 支援命名建構函式
class Point {
double x, y;
Point(this.x, this.y);
Point.origin() : x = 0, y = 0;
}要使用命名建構函式,請使用其完整名稱呼叫它
final myPoint = Point.origin();練習
#給 Color 類一個名為 Color.black 的建構函式,它將所有三個屬性設定為零。
忽略 DartPad 中的所有初始錯誤。
class Color {
int red;
int green;
int blue;
Color(this.red, this.green, this.blue);
// TODO: Create a named constructor called "Color.black" here:
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
final result = Color.black();
if (result.red != 0) {
errs.add('Called Color.black() and got a Color with red equal to \n ${result.red} instead of the expected value (0).');
}
if (result.green != 0) {
errs.add('Called Color.black() and got a Color with green equal to \n ${result.green} instead of the expected value (0).');
}
if (result.blue != 0) {
errs.add('Called Color.black() and got a Color with blue equal to \n ${result.blue} instead of the expected value (0).');
}
} catch (e) {
print('Called Color.black() and got an exception of type \n ${e.runtimeType}.');
return;
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
命名建構函式示例的解決方案
你的建構函式宣告應以 Color.black(): 開頭。在初始化列表(冒號後)中,將 red、green 和 blue 設定為 0。
Color.black() : red = 0, green = 0, blue = 0;工廠建構函式
#Dart 支援工廠建構函式,它可以返回子型別甚至 null。要建立工廠建構函式,請使用 factory 關鍵詞
class Square extends Shape {}
class Circle extends Shape {}
class Shape {
Shape();
factory Shape.fromTypeName(String typeName) {
if (typeName == 'square') return Square();
if (typeName == 'circle') return Circle();
throw ArgumentError('Unrecognized $typeName');
}
}練習
#替換名為 IntegerHolder.fromList 的工廠建構函式中的 TODO(); 行,以返回以下內容
- 如果列表有一個值,則使用該值建立一個
IntegerSingle例項。 - 如果列表有兩個值,則按順序使用這些值建立一個
IntegerDouble例項。 - 如果列表有三個值,則按順序使用這些值建立一個
IntegerTriple例項。 - 否則,丟擲
Error。
如果你成功,控制檯應顯示 Success!。
class IntegerHolder {
IntegerHolder();
// Implement this factory constructor.
factory IntegerHolder.fromList(List<int> list) {
TODO();
}
}
class IntegerSingle extends IntegerHolder {
final int a;
IntegerSingle(this.a);
}
class IntegerDouble extends IntegerHolder {
final int a;
final int b;
IntegerDouble(this.a, this.b);
}
class IntegerTriple extends IntegerHolder {
final int a;
final int b;
final int c;
IntegerTriple(this.a, this.b, this.c);
}
// Tests your solution (Don't edit from this point to end of file):
void main() {
final errs = <String>[];
// Run 5 tests to see which values have valid integer holders.
for (var tests = 0; tests < 5; tests++) {
if (!testNumberOfArgs(errs, tests)) return;
}
// The goal is no errors with values 1 to 3,
// but have errors with values 0 and 4.
// The testNumberOfArgs method adds to the errs array if
// the values 1 to 3 have an error and
// the values 0 and 4 don't have an error.
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
bool testNumberOfArgs(List<String> errs, int count) {
bool _threw = false;
final ex = List.generate(count, (index) => index + 1);
final callTxt = "IntegerHolder.fromList(${ex})";
try {
final obj = IntegerHolder.fromList(ex);
final String vals = count == 1 ? "value" : "values";
// Uncomment the next line if you want to see the results realtime
// print("Testing with ${count} ${vals} using ${obj.runtimeType}.");
testValues(errs, ex, obj, callTxt);
} on Error {
_threw = true;
} catch (e) {
switch (count) {
case (< 1 && > 3):
if (!_threw) {
errs.add('Called ${callTxt} and it didn\'t throw an Error.');
}
default:
errs.add('Called $callTxt and received an Error.');
}
}
return true;
}
void testValues(List<String> errs, List<int> expectedValues, IntegerHolder obj,
String callText) {
for (var i = 0; i < expectedValues.length; i++) {
int found;
if (obj is IntegerSingle) {
found = obj.a;
} else if (obj is IntegerDouble) {
found = i == 0 ? obj.a : obj.b;
} else if (obj is IntegerTriple) {
found = i == 0
? obj.a
: i == 1
? obj.b
: obj.c;
} else {
throw ArgumentError(
"This IntegerHolder type (${obj.runtimeType}) is unsupported.");
}
if (found != expectedValues[i]) {
errs.add(
"Called $callText and got a ${obj.runtimeType} " +
"with a property at index $i value of $found " +
"instead of the expected (${expectedValues[i]}).");
}
}
}
工廠建構函式示例的解決方案
在工廠建構函式內部,檢查列表的長度,然後酌情建立並返回一個 IntegerSingle、IntegerDouble 或 IntegerTriple 例項。
將 TODO(); 替換為以下程式碼塊。
switch (list.length) {
case 1:
return IntegerSingle(list[0]);
case 2:
return IntegerDouble(list[0], list[1]);
case 3:
return IntegerTriple(list[0], list[1], list[2]);
default:
throw ArgumentError("List must between 1 and 3 items. This list was ${list.length} items.");
}重定向建構函式
#有時,建構函式唯一目的是重定向到同一類中的另一個建構函式。重定向建構函式的主體為空,建構函式調用出現在冒號 (:) 之後。
class Automobile {
String make;
String model;
int mpg;
// The main constructor for this class.
Automobile(this.make, this.model, this.mpg);
// Delegates to the main constructor.
Automobile.hybrid(String make, String model) : this(make, model, 60);
// Delegates to a named constructor
Automobile.fancyHybrid() : this.hybrid('Futurecar', 'Mark 2');
}練習
#還記得上面的 Color 類嗎?建立一個名為 black 的命名建構函式,但不是手動分配屬性,而是將其重定向到預設建構函式,引數為零。
忽略 DartPad 中的所有初始錯誤。
class Color {
int red;
int green;
int blue;
Color(this.red, this.green, this.blue);
// TODO: Create a named constructor called "black" here
// and redirect it to call the existing constructor
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
final result = Color.black();
if (result.red != 0) {
errs.add('Called Color.black() and got a Color with red equal to \n ${result.red} instead of the expected value (0).');
}
if (result.green != 0) {
errs.add('Called Color.black() and got a Color with green equal to \n ${result.green} instead of the expected value (0).');
}
if (result.blue != 0) {
errs.add('Called Color.black() and got a Color with blue equal to \n ${result.blue} instead of the expected value (0).');
}
} catch (e) {
print('Called Color.black() and got an exception of type ${e.runtimeType}.');
return;
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
重定向建構函式示例的解決方案
你的建構函式應重定向到 this(0, 0, 0)。
Color.black() : this(0, 0, 0);常量建構函式
#如果你的類生成永不改變的物件,你可以使這些物件成為編譯時常量。為此,請定義一個 const 建構函式,並確保所有例項變數都是 final 的。
class ImmutablePoint {
static const ImmutablePoint origin = ImmutablePoint(0, 0);
final int x;
final int y;
const ImmutablePoint(this.x, this.y);
}練習
#修改 Recipe 類,使其例項可以成為常量,並建立一個常量建構函式,該函式執行以下操作
- 有三個引數:
ingredients、calories和milligramsOfSodium(按此順序)。 - 使用
this.語法自動將引數值賦值給同名的物件屬性。 - 是常量,在建構函式宣告中的
Recipe之前使用const關鍵詞。
忽略 DartPad 中的所有初始錯誤。
class Recipe {
List<String> ingredients;
int calories;
double milligramsOfSodium;
// TODO: Create a const constructor here.
}
// Tests your solution (Don't edit!):
void main() {
final errs = <String>[];
try {
const obj = Recipe(['1 egg', 'Pat of butter', 'Pinch salt'], 120, 200);
if (obj.ingredients.length != 3) {
errs.add('Called Recipe([\'1 egg\', \'Pat of butter\', \'Pinch salt\'], 120, 200) \n and got an object with ingredient list of length ${obj.ingredients.length} rather than the expected length (3).');
}
if (obj.calories != 120) {
errs.add('Called Recipe([\'1 egg\', \'Pat of butter\', \'Pinch salt\'], 120, 200) \n and got an object with a calorie value of ${obj.calories} rather than the expected value (120).');
}
if (obj.milligramsOfSodium != 200) {
errs.add('Called Recipe([\'1 egg\', \'Pat of butter\', \'Pinch salt\'], 120, 200) \n and got an object with a milligramsOfSodium value of ${obj.milligramsOfSodium} rather than the expected value (200).');
}
try {
obj.ingredients.add('Sugar to taste');
errs.add('Tried adding an item to the \'ingredients\' list of a const Recipe and didn\'t get an error due to it being unmodifiable.');
} on UnsupportedError catch (_) {
// We expect an `UnsupportedError` due to
// `ingredients` being a const, unmodifiable list.
}
} catch (e) {
print('Tried calling Recipe([\'1 egg\', \'Pat of butter\', \'Pinch salt\'], 120, 200) \n and received a null.');
}
if (errs.isEmpty) {
print('Success!');
} else {
errs.forEach(print);
}
}
常量建構函式示例的解決方案
要使建構函式為 const,你需要將所有屬性設為 final。
class Recipe {
final List<String> ingredients;
final int calories;
final double milligramsOfSodium;
const Recipe(this.ingredients, this.calories, this.milligramsOfSodium);
}接下來是什麼?
#我們希望你喜歡使用本教程來學習或測試你對 Dart 語言一些最有趣特性的瞭解。
接下來你可以嘗試